Real cards, in software
The deck shuffles. The cards weigh. The dealing arcs. The whole interaction is built so that someone who has played the physical game for 80 years recognizes it, instantly.
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Tactility proof
Project Deck, also called ConCin, began with a real person: a 96-year-old grandmother and a card game that needed to feel like the game she already knew.
Product story
A tactile digital card experience inspired by real-world play, strategy, and delight.
My grandmother is 96. She's been playing the same card game for most of her life. The version she had on her tablet — the one she could actually hold in her hands and play — was bad. The cards didn't feel like cards. The deal didn't feel like a deal. The game didn't feel like the game.
Project Deck is what we built instead. The company's agents took apart the rules, studied the way she actually played (which turned out to be different from how the rules said the game was played, because of course it did), and rebuilt the experience so that a 96-year-old who has handled physical cards her entire life recognizes the digital deck instantly.
The internal name is Project Deck. The game itself is ConCin.
It works because we treated tactility as the whole point. Most digital card games treat the physical deck as a cosmetic skin over a state machine. Project Deck treats the state machine as a service to the deck. That inversion is small. It's also everything.
Project Deck is one of the company's first creations — built as proof that the agents could produce something my grandmother could love, not just something a developer could ship.
She loves it.
— Happy building.
The test
Built for my 96-year-old grandmother — a digital reimagining of her favorite card game that feels like handling a real deck in your hands.
The deck shuffles. The cards weigh. The dealing arcs. The whole interaction is built so that someone who has played the physical game for 80 years recognizes it, instantly.
Made first for my grandma. Then it turned out other people who love her game wanted it too. That's how the company works — start with one real human, see who else shows up.
Project Deck is the company's tactility benchmark. If something feels less alive in your hand than this card game, we're not done.
Workflow rhythm
The page should not invent game mechanics. The true claim is stronger: the project proved that agent-built software can care about tactility.
Factual boundary
The page should not invent game mechanics. The true claim is stronger: the project proved that agent-built software can care about tactility.
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